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Lines Matching defs:attachTexture

192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width,
2799 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height);
4540 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height);
4541 framebuffer.attachTexture(GL_DEPTH_ATTACHMENT, texture_1.m_id, m_width, m_height);