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Lines Matching refs:samples

55 			   " of samples differs between attachments, should be "
220 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samples_attachment_2, /* samples */
367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
377 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, /* samples */
543 * can be rendered to with at least 2 samples per fragment.
589 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
598 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
616 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
703 "settings and with multisampled renderbuffers (of the same amount of samples)"
795 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */
806 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, /* samples */
816 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 3, /* samples */
887 "of samples used for multisample texture attachments differs from the "
888 "amount of samples used for renderbuffer attachments, should be considered "
1064 /* Now iterate over all samples argument we will use for the 2D multisample attachment */
1074 /* Finally, iterate over values to be used for samples argument of
1082 * samples arguments used for the multisample 2d/multisample 2d array/rbo
1185 } /* for (all samples argument values to be used for renderbuffer attachment) */
1186 } /* for (all samples argument values to be used for 2D multisample array attachment) */
1187 } /* for (all samples argument values to be used for 2D multisample attachment) */
1265 /* For storing internalformat specific maximum number of samples */
1292 /* Determine a value to be used for samples argument in subsequent
1298 "Could not retrieve maximum supported amount of samples for internal format");
1300 glw::GLint samples = gl_max_internalformat_samples;
1303 if (samples <= 1)
1309 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internalformat, 1, /* width */
1415 /* For storing format specific maximum number of samples */
1441 /* Determine a value to be used for samples argument in subsequent
1447 "Could not retrieve maximum supported amount of samples for internal format");
1449 glw::GLint samples = gl_max_internalformat_samples;
1452 if (samples <= 1)
1458 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internalformat, 1, /* width */
1572 /* For storing format specific maximum number of samples */
1596 /* Determine a value to be used for samples argument in subsequent
1602 "Could not retrieve maximum supported amount of samples for internal format");
1604 glw::GLint samples = gl_max_internalformat_samples;
1607 if (samples <= 1)
1613 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internalformat, 2, /* width */
1728 /* For storing format specific maximum number of samples */
1752 /* Determine a value to be used for samples argument in subsequent
1763 "Could not retrieve maximum supported amount of samples for internal format");
1765 glw::GLint samples = gl_max_internalformat_samples;
1768 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samples, internalformat, 2, /* width */
1819 "calls, for which samples argument > MAX_SAMPLES for non-integer internalformats")
1881 /* Retrieve maximum amount of samples available for the texture target considered */
1914 "for which samples argument > MAX_INTEGER_SAMPLES for integer internalformats")
2054 /* For storing format specific maximum number of samples */
2067 /* Determine a value to be used for samples argument in subsequent
2073 "Could not retrieve maximum supported amount of samples for internal format");
2075 glw::GLint samples = gl_max_internalformat_samples;
2078 if (samples <= 1)
2087 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internalformat, 1, /* width */
2176 /* For storing format specific maximum number of samples */
2180 internalformats and a set of all legal samples argument values */
2191 /* Determine a value to be used for samples argument in subsequent
2196 "Could not retrieve maximum supported amount of samples for internal format");
2198 for (int samples = 1; samples <= gl_max_internalformat_samples; ++samples)
2201 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat, 1, 1);
2205 } /* for (all legal samples argument values) */
2349 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */
2359 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 1, /* samples */