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Lines Matching refs:Vec4

238 					ModifyRenderbufferClearColor	(tcu::Vec4 color) : m_color(color) {}
243 tcu::Vec4 m_color;
412 "\tgl_Position = vec4(a_coord, -0.1, 1.0);\n"
419 "\tmediump vec4 texColor = texture2D(u_sampler, v_texCoord);\n"
420 "\tgl_FragColor = vec4(texColor);\n"
489 "\tgl_Position = vec4(a_coord, u_depth, 1.0);\n"
493 "uniform mediump vec4 u_color;\n"
516 tcu::Vec4 depthLevelColors[] = {
517 tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
518 tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
519 tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
520 tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f),
521 tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f),
523 tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
524 tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
525 tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),
526 tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f),
527 tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)
539 const tcu::Vec4 color = depthLevelColors[level];
561 tcu::Vec4 result = tcu::Vec4(0.5f, 1.0f, 0.5f, 1.0f);
613 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
617 "uniform mediump vec4 u_color;\n"
637 tcu::Vec4 stencilLevelColors[] = {
638 tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
639 tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
640 tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
641 tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f),
642 tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f),
644 tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
645 tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
646 tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),
647 tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f),
648 tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)
659 const tcu::Vec4 color = stencilLevelColors[level];
679 tcu::Vec4 result = tcu::Vec4(0.5f, 1.0f, 0.5f, 1.0f);
785 tcu::fillWithComponentGradients(src.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
1440 m_clearActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.8f, 0.2f, 0.9f, 1.0f))));
1514 m_modifyActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLES2ImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.3f, 0.5f, 0.3f, 1.0f))));