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Lines Matching refs:frameNumber

222 	int frameNumber = 1;
225 for (; frameNumber < 5; frameNumber++)
227 drawAndSwap(egl, frameNumber, false);
234 drawAndSwap(egl, frameNumber, false);
235 frameNumber++;
238 for (; frameNumber < 10; frameNumber++)
241 deUint32 frontBufferPixel = drawAndSwap(egl, frameNumber, true);
256 for (; frameNumber < 14; frameNumber++)
258 drawAndSwap(egl, frameNumber, false);