Lines Matching refs:Vec4
773 vert << "out mediump vec4 v_color;\n";
774 frag << "in mediump vec4 v_color;\n";
777 frag << "out mediump vec4 o_color;\n";
780 << " gl_Position = vec4(a_position, 0.0, 1.0);\n"
794 vert << " mediump vec4 color = " << "a_position.xyxy" << ";\n";
797 frag << " mediump vec4 color = " << "gl_FragCoord" << ";\n";
803 op << " mediump vec4 color = " << (isVertCase ? "a_position.xyxy" : "gl_FragCoord") << ";\n";
956 "in highp vec4 a_position;\n"
964 "layout(location = 0) out highp vec4 fragColor;\n"
967 " fragColor = vec4(1.0f);\n"
1093 "in highp vec4 a_position;\n"
1106 << "in highp vec4 a_position;\n"
1107 << "out highp vec4 v_color;\n"
1111 << " highp vec4 color;\n"
1133 "in highp vec4 v_color;\n"
1134 "layout(location = 0) out highp vec4 fragColor;\n"
1149 << "layout(location = 0) out highp vec4 fragColor;\n"
1153 << " highp vec4 color = vec4(0.0f);\n"
1164 << "in highp vec4 v_color;\n"
1165 << "layout(location = 0) out highp vec4 fragColor;\n"
1169 << " highp vec4 color = vec4(0.0f);\n"
1191 << " highp vec4 values;\n"
1255 shaderBody << " highp vec4 values = vec4(1.0f, 0.0f, 3.0f, 2.0f) * float(groupNdx);\n"
1264 << " highp vec4 values;\n"
1341 const std::vector<tcu::Vec4> refValues(s_numBindings, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f));
1349 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(tcu::Vec4), &(refValues[0]), GL_STATIC_DRAW));
1364 GLU_CHECK_GLW_CALL(m_gl, bufferData(resType, sizeof(tcu::Vec4), &(refValues[bufNdx]), GL_STATIC_DRAW));