Lines Matching refs:StateQueryMemoryWriteGuard
36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
101 StateQueryMemoryWriteGuard<GLint> state;
110 StateQueryMemoryWriteGuard<GLint> state;
122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue;
142 StateQueryMemoryWriteGuard<GLint[4]> attribValue;
191 StateQueryMemoryWriteGuard<GLint> state;
202 StateQueryMemoryWriteGuard<GLfloat[1]> state;
227 StateQueryMemoryWriteGuard<GLfloat[2]> state;
255 StateQueryMemoryWriteGuard<GLfloat[3]> state;
286 StateQueryMemoryWriteGuard<GLfloat[4]> state;
320 StateQueryMemoryWriteGuard<GLint[1]> state;
345 StateQueryMemoryWriteGuard<GLint[2]> state;
373 StateQueryMemoryWriteGuard<GLint[3]> state;
404 StateQueryMemoryWriteGuard<GLint[4]> state;
439 StateQueryMemoryWriteGuard<GLfloat[Count]> state;
462 StateQueryMemoryWriteGuard<GLfloat[N*N]> state;
486 StateQueryMemoryWriteGuard<GLboolean> state;
570 StateQueryMemoryWriteGuard<GLint> logLength;
663 StateQueryMemoryWriteGuard<GLint> sourceLength;
683 StateQueryMemoryWriteGuard<GLint> sourceLength;
822 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue;
997 StateQueryMemoryWriteGuard<GLint> logLength;
1724 StateQueryMemoryWriteGuard<GLvoid*> initialState;
1749 StateQueryMemoryWriteGuard<GLvoid*> state;
2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler;
2189 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[2]> range;
2190 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision;