Lines Matching refs:Vertex2DTextureCase
388 class Vertex2DTextureCase : public TestCase
391 Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT);
392 ~Vertex2DTextureCase (void);
401 Vertex2DTextureCase (const Vertex2DTextureCase& other);
402 Vertex2DTextureCase& operator= (const Vertex2DTextureCase& other);
418 Vertex2DTextureCase::Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT)
430 Vertex2DTextureCase::~Vertex2DTextureCase(void)
432 Vertex2DTextureCase::deinit();
435 void Vertex2DTextureCase::init (void)
525 Vertex2DTextureCase::deinit();
530 void Vertex2DTextureCase::deinit (void)
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
552 Vertex2DTextureCase::IterateResult Vertex2DTextureCase::iterate (void)
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1109 filteringGroup2D->addChild(new Vertex2DTextureCase(m_context,
1122 wrapGroup2D->addChild(new Vertex2DTextureCase(m_context,