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Lines Matching refs:fragShader

456 		deUint32 fragShader;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
633 deUint32 fragShader;
1692 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER);
1696 gl.attachShader(result.program, result.fragShader);
1701 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const
1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL);
1808 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader);
1810 gl.deleteShader(shadersAndProgram.fragShader);
1828 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader);
1863 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx);
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1915 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx);
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
2386 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER);
2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL);
2423 result.frag = getShaderInfoLog(gl, shaders.fragShader);
2433 gl.deleteShader(shaders.fragShader);
2474 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);
2517 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);