Lines Matching defs:diff
193 float diff = zFar - zNear;194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";