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Lines Matching refs:fboFormat

680 	const deUint32				fboFormat		= m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8;
696 << "Rendering to FBO, format = " << glu::getTextureFormatStr(fboFormat)
704 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), viewportSize.y());
815 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize.x(), viewportSize.y());