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Lines Matching refs:FilterCase

109 	struct FilterCase
115 FilterCase (void)
120 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
129 std::vector<FilterCase> m_cases;
255 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
286 const FilterCase& curCase = m_cases[m_caseNdx];
388 struct FilterCase
394 FilterCase (void)
399 FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
408 std::vector<FilterCase> m_cases;
524 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
525 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
526 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
527 m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnification
532 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
534 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint
536 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
537 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
538 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
585 const FilterCase& curCase = m_cases[m_caseNdx];
700 struct FilterCase
707 FilterCase (void)
712 FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_)
726 std::vector<FilterCase> m_cases;
817 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
818 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
819 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f)));
823 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f)));
852 const FilterCase& curCase = m_cases[m_caseNdx];
968 struct FilterCase
974 FilterCase (void)
979 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_)
992 std::vector<FilterCase> m_cases;
1062 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec3(1.5f, 2.8f, 1.0f), tcu::Vec3(-1.0f, -2.7f, -2.275f)));
1063 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec3(-2.0f, -1.5f, -1.8f), tcu::Vec3(-0.1f, 0.9f, -0.25f)));
1064 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec3(0.2f, 0.175f, 0.3f), tcu::Vec3(-2.0f, -3.7f, -1.825f)));
1065 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec3(-0.8f, -2.3f, -2.5f), tcu::Vec3(0.2f, -0.1f, 1.325f)));
1094 const FilterCase& curCase = m_cases[m_caseNdx];