Lines Matching refs:Vec2
45 using tcu::Vec2;
226 lookupCoord = "vec2(" + lookupCoord + ")";
239 "in highp vec2 v_coord;\n"
273 "in highp vec2 a_coord;\n"
274 "out highp vec2 v_coord;\n"
287 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation)
294 return tcu::Vector<tcu::Vec2, 3>(Vec2(trans10.x() - trans00.x(), trans01.x() - trans00.x()),
295 Vec2(trans10.y() - trans00.y(), trans01.y() - trans00.y()),
296 Vec2(trans10.z() - trans00.z(), trans01.z() - trans00.z()));
300 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate)
316 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate)
354 vector<tcu::Vector<tcu::Vec2, 3> > m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval().
580 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
637 const tcu::Vec2 texCoords[4] =
655 const tcu::Vec2 coords2D[4] =