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Lines Matching refs:Vec2

45 using tcu::Vec2;
126 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize)
128 return safeCoords(raw, textureSize, Vec2(0.5f));
182 Vec2 scale;
183 Vec2 bias;
185 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_) : scale(scale_), bias(bias_) {}
191 Vec2 scale;
192 Vec2 bias;
195 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_, tcu::CubeFace face_) : scale(scale_), bias(bias_), face(face_) {}
246 const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; }
254 vector<Vec2> m_positions;
296 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) };
301 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f);
330 Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + texCoordParams.bias;
354 const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) + texCoordParams.bias;
355 const Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFaceCoord;
454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); }
501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
536 "in highp vec2 a_position;\n"
537 "in highp vec2 a_texCoord;\n"
642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
645 const Vec2 srcSize = Vec2((float)refTexture.getWidth(), (float)refTexture.getHeight());
646 const Vec2 sizeRatio = texScale*srcSize / dstSize;
678 const Vec2 texMinScale (+1.8f, +1.8f);
679 const Vec2 texMinOffset (-0.3f, -0.2f);
680 const Vec2 texMagScale (+0.3f, +0.3f);
681 const Vec2 texMagOffset (+0.9f, +0.8f);
691 const Vec2 texCoordScale;
692 const Vec2 texCoordOffset;
693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
842 "in highp vec2 a_position;\n"
963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
966 const Vec2 srcSize = Vec2((float)refTexture.getSize(), (float)refTexture.getSize());
967 const Vec2 sizeRatio = texScale*srcSize / dstSize;
999 const Vec2 texMinScale (1.0f, 1.0f);
1000 const Vec2 texMinOffset (0.0f, 0.0f);
1001 const Vec2 texMagScale (0.3f, 0.3f);
1002 const Vec2 texMagOffset (0.5f, 0.3f);
1026 const Vec2 texCoordScale;
1027 const Vec2 texCoordOffset;
1028 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
1145 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1180 "in highp vec2 a_position;\n"
1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const
1295 const Vec2 trans00 = (transf * Vec3(0.0f, 0.0f, 1.0f)).xy();
1296 const Vec2 trans01 = (transf * Vec3(0.0f, 1.0f, 1.0f)).xy();
1297 const Vec2 trans10 = (transf * Vec3(1.0f, 0.0f, 1.0f)).xy();
1483 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1520 "in highp vec2 a_position;\n"
1628 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const