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Lines Matching refs:ldru

437 		const Vec4	ldru	= grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1]
438 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f);
439 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f);
440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f);
441 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f);