Lines Matching refs:fragShader
456 deUint32 fragShader;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
633 deUint32 fragShader;
1712 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER);
1716 gl.attachShader(result.program, result.fragShader);
1721 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const
1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL);
1828 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader);
1830 gl.deleteShader(shadersAndProgram.fragShader);
1848 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader);
1883 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx);
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1935 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx);
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
2406 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER);
2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL);
2443 result.frag = getShaderInfoLog(gl, shaders.fragShader);
2453 gl.deleteShader(shaders.fragShader);
2494 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);
2537 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);