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Lines Matching defs:samplerIdx

154 		for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++)
161 << " texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n";
167 << " texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f); \n";
173 << " texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); \n";
179 << " texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, ivec2(0.0f, 0.0f)); \n";
185 << " texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord, 1.0f)); \n";
694 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
696 << "uniform sampler2D uTexture" << samplerIdx << "; \n";
712 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
714 <<" mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n";
782 void setSamplingType (const SamplingType samplerIdx);
802 void setShaderProgramSamplingType (const int samplerIdx);
1073 void Renderer::setShaderProgramSamplingType (const int samplerIdx)
1079 gl.uniform1i(location, samplerIdx);