Lines Matching refs:m_bindings
347 std::vector<glw::GLint> m_bindings;
554 m_bindings.push_back(bpoint);
559 m_bindings.push_back(numBindingPoints-1);
582 m_bindings.push_back(bpoint);
588 m_bindings.push_back(bpoint);
599 m_bindings.push_back(binding+ndx);
607 m_bindings.push_back(binding+ndx);
1064 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]);
1102 const glw::GLint binding = m_bindings[iterNdx];
1133 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
1387 initializeImage(m_bindings[texNdx], texNdx, m_textures[texNdx], m_textureColors[texNdx]);
1422 const glw::GLint binding = m_bindings[iterNdx];
1490 shaderUniformDecl << "layout(rgba8, binding = " << m_bindings[declNdx] << ") uniform readonly highp " << imageType
1702 gl.bindBufferBase(GL_UNIFORM_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]);
1739 const glw::GLint binding = m_bindings[iterNdx];
1775 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform "
1971 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]);
2008 const glw::GLint binding = m_bindings[iterNdx];
2044 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer "