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Lines Matching refs:Vec2

45 using tcu::Vec2;
141 tcu::Vec2 samplePos = tcu::Vec2(-1, -1);
177 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
178 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
179 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const;
180 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
346 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const
354 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const
359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const
365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const
519 renderTriangle(Vec2(0.0f, 0.0f),
520 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
521 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f),
600 const Vec2 pt0 (-1.0f, -1.0f);
601 const Vec2 pt1 ( 1.0f, -1.0f);
602 const Vec2 pt2 (-1.0f, 1.0f);
603 const Vec2 pt3 ( 1.0f, 1.0f);
829 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1);
830 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
955 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen, baseGreen);
967 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, baseRed);