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Lines Matching refs:shader1

234 	GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER);
245 ctx.glAttachShader(shader1, shader1);
252 ctx.glAttachShader(shader1, program);
259 ctx.glAttachShader(notAProgram, shader1);
266 ctx.glAttachShader(program, shader1);
268 ctx.glAttachShader(program, shader1);
278 ctx.glDeleteShader(shader1);