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Lines Matching defs:programGL

898 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
900 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1263 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1272 const int location = glGetUniformLocation(programGL, queryName.c_str());
1297 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1299 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1301 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1306 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1312 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1318 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1326 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1340 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1368 const int location = glGetUniformLocation(programGL, queryName.c_str());
1410 case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break;
1411 case 2: GLU_CHECK_CALL(glProgramUniform2f(programGL, location, ptr[0], ptr[1])); break;
1412 case 3: GLU_CHECK_CALL(glProgramUniform3f(programGL, location, ptr[0], ptr[1], ptr[2])); break;
1413 case 4: GLU_CHECK_CALL(glProgramUniform4f(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1427 case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1428 case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1429 case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1430 case 4: GLU_CHECK_CALL(glProgramUniform4fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1447 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glProgramUniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1448 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glProgramUniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1449 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glProgramUniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1450 case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glProgramUniformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1451 case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glProgramUniformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1452 case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glProgramUniformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1453 case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glProgramUniformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1454 case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glProgramUniformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1455 case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glProgramUniformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1468 case 1: GLU_CHECK_CALL(glProgramUniform1i(programGL, location, ptr[0])); break;
1469 case 2: GLU_CHECK_CALL(glProgramUniform2i(programGL, location, ptr[0], ptr[1])); break;
1470 case 3: GLU_CHECK_CALL(glProgramUniform3i(programGL, location, ptr[0], ptr[1], ptr[2])); break;
1471 case 4: GLU_CHECK_CALL(glProgramUniform4i(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1485 case 1: GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1486 case 2: GLU_CHECK_CALL(glProgramUniform2iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1487 case 3: GLU_CHECK_CALL(glProgramUniform3iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1488 case 4: GLU_CHECK_CALL(glProgramUniform4iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1502 case 1: GLU_CHECK_CALL(glProgramUniform1ui(programGL, location, ptr[0])); break;
1503 case 2: GLU_CHECK_CALL(glProgramUniform2ui(programGL, location, ptr[0], ptr[1])); break;
1504 case 3: GLU_CHECK_CALL(glProgramUniform3ui(programGL, location, ptr[0], ptr[1], ptr[2])); break;
1505 case 4: GLU_CHECK_CALL(glProgramUniform4ui(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1519 case 1: GLU_CHECK_CALL(glProgramUniform1uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1520 case 2: GLU_CHECK_CALL(glProgramUniform2uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1521 case 3: GLU_CHECK_CALL(glProgramUniform3uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1522 case 4: GLU_CHECK_CALL(glProgramUniform4uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit));
1535 GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &unit));
1793 const deUint32 programGL = program.getProgram();
1798 assignUniforms(basicUniforms, programGL, rnd);