Home | History | Annotate | Download | only in functional

Lines Matching defs:getPixel

580 	// \note For cube maps, set/getPixel's z parameter specifies the cube face in the same manner as in imageStore/imageLoad in GL shaders (see glslImageFuncZToCubeFace), instead of directly as a tcu::CubeFace.
585 Vec4 getPixel (int x, int y, int z) const;
660 Vec4 LayeredImage::getPixel (int x, int y, int z) const
663 return access.getPixel(x, y, m_type == TEXTURETYPE_CUBE ? 0 : z);
1524 scratchAccess.setPixel(scratchAccess.getPixel(0, 0), 0, 0);
1543 const Vec4 temp = reference.getPixel(imageSize.x()-1-x, y, z);
1544 reference.setPixel(imageSize.x()-1-x, y, z, reference.getPixel(x, y, z));
1725 result.f = resultSlice.getPixel(x, y).x();
1842 returnValues.f[i] = resultSlice.getPixel(gid.x(), y).x();