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Lines Matching refs:shaderImageFormatStr

1166 		const string		shaderImageFormatStr	= getShaderImageFormatQualifier(m_format);
1186 "layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n"
1425 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat);
1437 "layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + " u_image0;\n"
1438 "layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + " u_image1;\n"
2020 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2032 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n"
2034 "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_returnValues;\n"
2417 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2429 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n"
2431 "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_returnValues;\n"
2600 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2618 "layout (" + shaderImageFormatStr + ", binding=0) " + qualifierName + " uniform " + shaderImageTypeStr + " u_image;\n"
2815 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2827 "layout (" + shaderImageFormatStr + ", binding=0) " + shaderImageAccessStr + " uniform " + shaderImageTypeStr + " u_image;\n"