Home | History | Annotate | Download | only in functional

Lines Matching refs:zeroBuffer

227 		std::vector<deUint32>	zeroBuffer		(bufferElements, 0);
233 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW);
254 const std::vector<deInt32> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0);
255 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zeroBuffer[0]);
1659 const std::vector<deUint32> zeroBuffer(numElements, 0);
1660 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW);
1664 const std::vector<float> zeroBuffer(numElements, 0.0f);
1665 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW);
1703 const std::vector<deInt32> zeroBuffer(imageWidth * imageHeight, 0);
1704 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuffer[0]);
1708 const std::vector<float> zeroBuffer(imageWidth * imageHeight, 0.0f);
1709 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED, GL_FLOAT, &zeroBuffer[0]);