Lines Matching refs:numPrimitivesPerInvocation
2322 int numPrimitivesPerInvocation;
2331 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit);
2332 numVerticesPerInvocation = numPrimitivesPerInvocation * 4;
2348 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2;
2352 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations;
2358 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n"
2364 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGenLevel));