Lines Matching refs:genVertexShaderSource
1018 glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
1106 glu::VertexSource TextureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput)
1246 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow)