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Lines Matching refs:genVertexShaderSource

1018 	glu::VertexSource					genVertexShaderSource		(bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
1106 glu::VertexSource TextureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput)
1246 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow)