Lines Matching refs:nrg_ref
103 FLOAT32 *nrg_ref = scratch_buff + 192;
616 nrg_ref[c] = sfb_nrg[m];
622 nrg_gain[c] = (FLOAT32)sqrt(nrg_ref[c] * tmp / (nrg_est[c] + 1));
626 ? sqrt(nrg_ref[c] * tmp /
631 nrg_gain[c] = (FLOAT32)sqrt(nrg_ref[c] / (nrg_est[c] + 1));
634 (FLOAT32)sqrt(nrg_ref[c] * tmp /
638 noise_level[c] = (FLOAT32)sqrt(nrg_ref[c] * tmp);
648 p_ref += nrg_ref[k];