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Lines Matching refs:Files

86     Note: We use ARM filter for 0x01C2. (WinCE 5 - 0x01C2) files mostly contain ARM code (not Thumb/Thumb-2).

528 // db.Files[db.FolderStartFileIndex[i1]],
529 // db.Files[db.FolderStartFileIndex[i2]]);
534 we sort empty files and dirs in such order:
680 we sort files in such order:
1166 const CFileItem &fi = _db->Files[_startIndex + index];
1214 const CFileItem &fi = _db->Files[arcIndex];
1239 const CFileItem &fi = _db->Files[arcIndex];
1257 while (_currentIndex < _extractStatuses->Size() && _db->Files[_startIndex + _currentIndex].Size == 0)
1553 file = inDb.Files[index];
1629 fileIndexToUpdateIndexMap.Alloc(db->Files.Size());
1632 for (i = 0; i < db->Files.Size(); i++)
1651 if (fi >= db->Files.Size())
1654 const CFileItem &file = db->Files[fi];
1772 // ---------- Split files to groups ----------
1868 treeFolderToArcIndex[i] = newDatabase.Files.Size();
1877 /* ---------- Write non-AUX dirs and Empty files ---------- */
1890 else if (ui.IndexInArchive != -1 && db->Files[ui.IndexInArchive].HasStream)
2001 if (db->Files[fi].HasStream)
2048 last files in folder. But the gain in speed is small in most cases.
2062 const CFileItem &file = db->Files[fi];
2256 if (db->Files[fi].HasStream)
2283 treeFolderToArcIndex[ui.TreeFolderIndex] = newDatabase.Files.Size();
2294 // ---------- Compress files to new solid blocks ----------
2326 file = db.Files[ui.IndexInArchive];
2329 newDatabase.Files.Add(file);
2413 CFileItem &file = newDatabase.Files[
2442 treeFolderToArcIndex[ui.TreeFolderIndex] = newDatabase.Files.Size();
2449 // numUnpackStreams = 0 is very bad case for locked files
2470 for (i = 0; i < newDatabase.Files.Size(); i++)
2472 CFileItem &file = newDatabase.Files[i];