Lines Matching refs:int_t
425 const glsl_type * const int_t;
445 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
915 add_uniform(int_t, "gl_NumSamples");
1013 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID");
1015 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
1016 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
1017 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
1020 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
1022 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
1024 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
1025 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
1026 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
1030 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1035 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1062 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
1063 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
1064 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
1093 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
1094 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
1108 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1110 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1124 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1128 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1133 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
1146 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
1148 var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
1175 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
1218 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
1225 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefAMD");
1233 add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID");
1242 add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
1248 add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
1255 var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1262 var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");