Lines Matching refs:texture
187 * state. This is basically the texture-related state.
208 assert(view->texture);
209 assert(view->texture->target < (1 << 4)); /* texture_target:4 */
212 * by the SVGA3D device. Convert the texture type here so that
215 if (view->texture->target == PIPE_TEXTURE_1D_ARRAY ||
216 view->texture->target == PIPE_TEXTURE_2D_ARRAY) {
217 if (view->texture->array_size == 1) {
221 assert(view->texture->array_size > 1);
232 (view->texture->target != PIPE_BUFFER &&
234 svga_texture_device_format_has_alpha(view->texture)) ?