Lines Matching refs:faceTarget
2489 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name
2501 _mesa_meta_setup_texture_coords(GLenum faceTarget,
2533 if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
2534 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
2543 switch (faceTarget) {
2548 if (faceTarget == GL_TEXTURE_3D) {
2553 else if (faceTarget == GL_TEXTURE_2D_ARRAY)
2635 switch (faceTarget) {
3010 GLenum faceTarget;
3043 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6);
3047 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
3051 faceTarget = target;
3145 _mesa_meta_setup_texture_coords(faceTarget, slice,