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Lines Matching refs:Stipple

462  * Polygon stipple
464 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
465 * Fortunately stipple is usually a repeating pattern.
480 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
483 /* Use the already unpacked stipple data from the context rather than the
517 i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
518 i830->state.Stipple[I830_STPREG_ST1] |= newMask;
522 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
889 /* The stipple command worked on my 855GM box, but not my 845G.
896 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
898 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
1071 i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;