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Lines Matching refs:Stipple

428  * Polygon stipple
430 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
431 * Fortunately stipple is usually a repeating pattern.
446 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
449 /* Use the already unpacked stipple data from the context rather than the
483 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
484 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
488 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
884 /* The stipple command worked on my 855GM box, but not my 845G.
892 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
894 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
974 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;