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Lines Matching refs:key_debug

82    found |= key_debug(brw, "alphatest, computed depth, depth test, or "
85 found |= key_debug(brw, "depth statistics",
87 found |= key_debug(brw, "flat shading",
89 found |= key_debug(brw, "number of color buffers",
91 found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
93 found |= key_debug(brw, "fragment color clamping",
95 found |= key_debug(brw, "per-sample interpolation",
97 found |= key_debug(brw, "multisampled FBO",
99 found |= key_debug(brw, "frag coord adds sample pos",
102 found |= key_debug(brw, "line smoothing",
104 found |= key_debug(brw, "high quality derivatives",
107 found |= key_debug(brw, "force dual color blending",
110 found |= key_debug(brw, "coherent fb fetch",
113 found |= key_debug(brw, "input slots valid",
115 found |= key_debug(brw, "mrt alpha test function",
117 found |= key_debug(brw, "mrt alpha test reference value",
232 found |= key_debug(brw, "EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
235 found |= key_debug(brw, "GL_CLAMP enabled on any texture unit's 1st coordinate",
237 found |= key_debug(brw, "GL_CLAMP enabled on any texture unit's 2nd coordinate",
239 found |= key_debug(brw, "GL_CLAMP enabled on any texture unit's 3rd coordinate",
241 found |= key_debug(brw, "gather channel quirk on any texture unit",
243 found |= key_debug(brw, "compressed multisample layout",
246 found |= key_debug(brw, "16x msaa",
250 found |= key_debug(brw, "y_uv image bound",
253 found |= key_debug(brw, "y_u_v image bound",
256 found |= key_debug(brw, "yx_xuxv image bound",
259 found |= key_debug(brw, "xy_uxvx image bound",
265 found |= key_debug(brw, "textureGather workarounds",