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Lines Matching refs:Array

115       return &ctx->Array.ArrayBufferObj;
117 return &ctx->Array.VAO->IndexBufferObj;
876 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
936 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1060 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1061 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1465 * \param ids Array of \c n buffer object IDs.
1478 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1490 if (ctx->Array.ArrayBufferObj == bufObj) {
1491 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1699 * \param buffers Array of \c n locations to store the IDs.
1720 * \param buffers Array of \c n locations to store the IDs.
3793 * ? Uniform buffer array bindings (see sec. 7.6) ?
3894 * ? Shader storage buffer array bindings (see sec. 7.8) ?
4063 * ? Transform feedback array bindings (see sec. 13.2.2) ?
4219 * ? Atomic counter array bindings (see sec. 7.7.2) ?