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Lines Matching defs:value_int

186    GLint value_int;
640 v->value_int = ctx->Version / 10;
643 v->value_int = ctx->Version % 10;
658 v->value_int = ctx->Line.StipplePattern;
701 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
713 v->value_int = *(GLuint *) ((char *) array + d->offset);
717 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
720 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
725 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
732 v->value_int = 1 << (*p - 1);
747 v->value_int =
788 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
791 v->value_int = _mesa_get_stencil_ref(ctx, 1);
794 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
797 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
801 v->value_int = _mesa_get_extension_count(ctx);
805 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
808 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
812 v->value_int = ctx->CurrentStack->Depth + 1;
820 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
829 v->value_int = ctx->Const.MaxVarying * 4;
846 v->value_int =
907 v->value_int = (*buffer_obj)->Name;
910 v->value_int = ctx->Array.ArrayBufferObj->Name;
913 v->value_int =
917 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
923 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
927 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
932 v->value_int = ctx->CopyReadBuffer->Name;
935 v->value_int = ctx->CopyWriteBuffer->Name;
939 v->value_int = ctx->Pack.BufferObj->Name;
942 v->value_int = ctx->Unpack.BufferObj->Name;
945 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
948 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
951 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
954 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
969 v->value_int =
973 v->value_int = ctx->ReadBuffer->Name;
976 v->value_int =
980 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1011 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1015 value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1020 v->value_int = ctx->Texture.BufferObject->Name;
1024 v->value_int =
1032 v->value_int = buf ? buf->Name : 0;
1036 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1045 v->value_int = samp ? samp->Name : 0;
1050 v->value_int = ctx->UniformBuffer->Name;
1054 v->value_int = ctx->ShaderStorageBuffer->Name;
1058 v->value_int = ctx->QueryBuffer->Name;
1075 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1080 v->value_int = ctx->AtomicBuffer->Name;
1082 v->value_int = 0;
1087 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1091 v->value_int = ctx->DrawIndirectBuffer->Name;
1095 v->value_int = ctx->ParameterBuffer->Name;
1100 v->value_int = ctx->Pipeline.Current->Name;
1102 v->value_int = 0;
1107 v->value_int = ctx->DispatchIndirectBuffer->Name;
1111 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1114 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1118 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1135 v->value_int = info.total_device_memory;
1137 v->value_int = info.total_device_memory +
1140 v->value_int = info.avail_device_memory;
1142 v->value_int = info.nr_device_memory_evictions;
1144 v->value_int = info.device_memory_evicted;
1180 v->value_int = ctx->Shared->DisjointOperation;
2195 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2205 v->value_int = ctx->Color.Blend[index].SrcRGB;
2212 v->value_int = ctx->Color.Blend[index].SrcA;
2221 v->value_int = ctx->Color.Blend[index].DstRGB;
2228 v->value_int = ctx->Color.Blend[index].DstA;
2235 v->value_int = ctx->Color.Blend[index].EquationRGB;
2242 v->value_int = ctx->Color.Blend[index].EquationA;
2314 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2322 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2330 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2339 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2349 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2357 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2366 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2376 v->value_int = ctx->Multisample.SampleMaskValue;
2384 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2411 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2419 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2427 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2435 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2448 v->value_int = (t ? t->Name : 0);
2458 v->value_int = ctx->ImageUnits[index].Level;
2467 v->value_int = ctx->ImageUnits[index].Layered;
2476 v->value_int = ctx->ImageUnits[index].Layer;
2485 v->value_int = ctx->ImageUnits[index].Access;
2494 v->value_int = ctx->ImageUnits[index].Format;
2519 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2532 v->value_int = samp ? samp->Name : 0;
2541 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2549 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2558 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2590 params[0] = INT_TO_BOOLEAN(v.value_int);
2637 params[0] = v.value_int;
2663 params[0] = v.value_int;
2672 params[0] = (GLuint) v.value_int;
2899 memcpy(data, &v.value_int, size);