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Lines Matching refs:Array

218  * Return pointer-valued state, such as a vertex array pointer.
232 const GLuint clientUnit = ctx->Array.ActiveTexture;
250 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
255 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
260 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
265 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
270 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
275 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
280 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
285 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
300 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;