Lines Matching refs:swrast
27 * \file swrast/s_context.h
33 * \mainpage swrast module
49 #include "swrast.h"
150 * When a texture image is mapped for swrast, this array contains pointers
153 * For swrast-allocated textures, these pointers will always stay
360 * For drivers that rely on swrast for fallback rendering, this is the
366 SWcontext *swrast = SWRAST_CONTEXT(ctx);
367 if (swrast->Driver.SpanRenderStart)
368 swrast->Driver.SpanRenderStart(ctx);
376 SWcontext *swrast = SWRAST_CONTEXT(ctx);
377 if (swrast->Driver.SpanRenderFinish)
378 swrast->Driver.SpanRenderFinish(ctx);
470 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
471 const GLuint attr = swrast->_ActiveAttribs[a];