Lines Matching refs:vert1
66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
72 GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
74 GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
103 + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
114 vert1->attrib[VARYING_SLOT_POS][0],
115 vert1->attrib[VARYING_SLOT_POS][1],
116 vert1->attrib[VARYING_SLOT_POS][2]);
119 vert1->color[0], vert1->color[1], vert1->color[2]);
122 vert1->specular[0], vert1->specular[1], vert1->specular[2]);
162 vert1->attrib[VARYING_SLOT_COL1][0],
163 vert1->attrib[VARYING_SLOT_COL1][1],
164 vert1->attrib[VARYING_SLOT_COL1][2],
165 vert1->attrib[VARYING_SLOT_COL1][3]);
229 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels;
230 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels;
231 span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels;
232 span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels;
235 span.red = ChanToFixed(vert1->color[0]);
236 span.green = ChanToFixed(vert1->color[1]);
237 span.blue = ChanToFixed(vert1->color[2]);
238 span.alpha = ChanToFixed(vert1->color[3]);
249 span.zStep = FloatToFixed( vert1->attrib[VARYING_SLOT_POS][2]
255 span.zStep = (GLint) (( vert1->attrib[VARYING_SLOT_POS][2]
264 const GLfloat invw1 = vert1->attrib[VARYING_SLOT_POS][3];
272 COPY_4V(span.attrStart[attr], vert1->attrib[attr]);
280 da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c];