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Lines Matching refs:lambda

657          GLfloat *lambda = span->array->lambda[unit];
660 /* adjust texture lod (lambda) */
669 lambda[i] += bias;
675 /* apply LOD clamping to lambda */
680 GLfloat l = lambda[i];
681 lambda[i] = CLAMP(l, min, max);
689 * In order to keep the same function signature, the unused lambda
695 lambda = (GLfloat *)span;
701 span->end, texcoords, lambda, texels );