Lines Matching refs:Px2
1790 GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */1802 if (Px2 > Py2) {1803 numSamples = (GLint) ceilf(sqrtf(Px2));1928 GLfloat Px2 = dudx * dudx + dvdx * dvdx;1940 if (Px2 < Py2) {1942 Pmin2 = Px2;1945 Pmax2 = Px2;