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Lines Matching refs:Px2

1790    GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */
1802 if (Px2 > Py2) {
1803 numSamples = (GLint) ceilf(sqrtf(Px2));
1928 GLfloat Px2 = dudx * dudx + dvdx * dvdx;
1940 if (Px2 < Py2) {
1942 Pmin2 = Px2;
1945 Pmax2 = Px2;