Lines Matching refs:strength
33 const SkCurve& strength = 0.0f,
37 , fStrength(strength)
50 float strength = fStrength.eval(params, ps[i]);
51 SkVector force = { c * strength, s * strength };
65 v->visit("Strength", fStrength);
77 SkAngularVelocityAffector(const SkCurve& strength = 0.0f, bool force = true)
78 : fStrength(strength)
85 float strength = fStrength.eval(params, ps[i]);
87 ps[i].fVelocity.fAngular += strength * params.fDeltaTime;
89 ps[i].fVelocity.fAngular = strength;
97 v->visit("Strength", fStrength);
447 const SkCurve& strength,
450 return sk_sp<SkParticleAffector>(new SkLinearVelocityAffector(angle, strength, force, frame));
453 sk_sp<SkParticleAffector> SkParticleAffector::MakeAngularVelocity(const SkCurve& strength,
455 return sk_sp<SkParticleAffector>(new SkAngularVelocityAffector(strength, force));