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Lines Matching defs:transformed

61             // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
64 // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
67 fragBuilder->codeAppendf(" float2 transformed = %s * normal.xy;",
70 "( (transformed.x * transformed.x) "
71 "+ (transformed.y * transformed.y) )"
73 fragBuilder->codeAppendf(" %s = half4(half2(transformed * "
199 SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
201 // Normalizing the transformed X and Y, while keeping constant both Z and the
204 // Here, we call scaling factor the number that must divide the transformed X and Y
207 (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY))
211 output[i].fX = transformed.fX * invScalingFactor;
212 output[i].fY = transformed.fY * invScalingFactor;