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Lines Matching refs:domain

625 // coordinates, domain, color, and coverage as needed to satisfy the vertex spec.
627 CoverageMode mode, Sk4f coverage, SkPMColor4f color4f, const SkRect& domain,
651 // save the domain
653 vb->write(domain);
699 const SkPMColor4f& color4f, const GrPerspQuad& localQuad, const SkRect& domain,
743 write_quad(&vb, spec, mode, maxCoverage, color4f, domain, inner);
744 write_quad(&vb, spec, mode, 0.f, color4f, domain, outer);
748 write_quad(&vb, spec, mode, 1.f, color4f, domain, outer);
818 // domain, texturing, device-dimensions are single bit flags
906 // Texture coordinates clamped by the domain on the fragment shader; if the GP
921 // Clamp the now 2D localCoordName variable by the domain if it is provided
923 args.fFragBuilder->codeAppend("float4 domain;");
924 args.fVaryingHandler->addPassThroughAttribute(gp.fDomain, "domain",
927 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
1017 fDomain = {"domain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};