Lines Matching refs:fVariable
220 uni.fVariable.setType(type);
231 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
232 uni.fVariable.setArrayCount(arrayCount);
236 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
250 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str());
253 *outName = uni.fVariable.c_str();
272 info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type));
273 info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
274 info.fVariable.setName(mangleName);
277 info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
303 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType);
305 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
340 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
341 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);