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Lines Matching refs:isLinear

69     bool hullIntersects(const SkDQuad& quad, bool* isLinear) const {
70 return fPts.hullIntersects(quad, isLinear);
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const {
74 return fPts.hullIntersects(conic.fPts, isLinear);
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
79 bool isLinear(int startIndex, int endIndex) const {
80 return fPts.isLinear(startIndex, endIndex);
161 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override;
163 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override {
164 return conic.hullIntersects(fConic, isLinear);
167 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override;
169 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override {
170 return curve.hullIntersects(fConic, isLinear);