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Lines Matching defs:transformed

61             // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
64 // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
67 fragBuilder->codeAppendf(" float2 transformed = %s * normal.xy;",
70 "( (transformed.x * transformed.x) "
71 "+ (transformed.y * transformed.y) )"
73 fragBuilder->codeAppendf(" %s = float4(transformed*inversesqrt(scalingFactorSquared),"
194 SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
196 // Normalizing the transformed X and Y, while keeping constant both Z and the
199 // Here, we call scaling factor the number that must divide the transformed X and Y
202 (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY))
206 output[i].fX = transformed.fX * invScalingFactor;
207 output[i].fY = transformed.fY * invScalingFactor;