Lines Matching refs:fVariable
214 uni.fVariable.setType(type);
225 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
226 uni.fVariable.setArrayCount(arrayCount);
228 uni.fVariable.setPrecision(precision);
231 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
245 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str());
248 *outName = uni.fVariable.c_str();
268 info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type));
269 info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
270 info.fVariable.setPrecision(precision);
271 info.fVariable.setName(mangleName);
274 info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
289 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType);
291 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
326 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
327 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);