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Lines Matching refs:fVariable

222     uni.fVariable.setType(type);
233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
234 uni.fVariable.setArrayCount(arrayCount);
236 uni.fVariable.setPrecision(precision);
239 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
253 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str());
256 *outName = uni.fVariable.c_str();
276 info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type));
277 info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
278 info.fVariable.setPrecision(precision);
279 info.fVariable.setName(mangleName);
282 info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
308 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType);
310 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
345 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);