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Lines Matching defs:thread

103 				int thread;
104 for(thread = 0; thread < renderer->getThreadCount(); thread++)
106 int64_t drawTime = renderer->getVertexTime(thread) + renderer->getSetupTime(thread) + renderer->getPixelTime(thread);
108 int vertexPercentage = sw::clamp((int)(100 * renderer->getVertexTime(thread) / frameTime), 0, 100);
109 int setupPercentage = sw::clamp((int)(100 * renderer->getSetupTime(thread) / frameTime), 0, 100);
110 int pixelPercentage = sw::clamp((int)(100 * renderer->getPixelTime(thread) / frameTime), 0, 100);
114 frameBuffer[thread * stride + i] = 0x00000000;
121 buffer[thread * stride] = 0x000000FF;
127 buffer[thread * stride] = 0x0000FF00;
133 buffer[thread * stride] = 0x00FF0000;
137 frameBuffer[thread * stride + 100] = 0x00FFFFFF;
142 frameBuffer[thread * stride + i] = 0x00FFFFFF;