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Lines Matching defs:Y1

84 				Float y1 = Float(Y[1]);
87 Float A = (y2 - y0) * x1 + (y1 - y2) * x0 + (y0 - y1) * x2; // Area
283 Float y1 = *Pointer<Float>(v1 + pos * 16 + 4);
286 Float yMin = Min(Min(y0, y1), y2);
288 conditionalRotate1(yMin == y1, v0, v1, v2);
323 Int Y1 = *Pointer<Int>(v1 + OFFSET(Vertex,Y));
328 X2 = X1 + Y1 - Y0;
329 Y2 = Y1 + X0 - X1;
336 Y1 -= Y0;
342 Float y1 = w1 * (1.0f / 16.0f) * Float(Y1);
347 Float a = x1 * y2 - x2 * y1;
368 M[0].x = (y1 * w2 - y2 * w1) * D;
378 M[2].x = -y1 * A;
413 Float y1 = Float(Y1) * (1.0f / 16.0f);
417 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1);
419 Float a = (y2 * z1 - y1 * z2) * D;
561 Int Y1 = IfThenElse(swap, Yb, Ya);
564 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0)));
567 If(y1 < y2)
578 Int DY12 = Y2 - Y1;
583 Int X = DX12 * ((y1 << 4) - Y1) + (X1 & 0x0000000F) * DY12;
597 Int y = y1;